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Course Prince:

This course includes

  • Introduction to Active Learning and Game-Based Education
  • Indoor Games for Subject Integration
  • Outdoor and Experiential Learning
  • Enhancing Creativity and Problem-Solving Skills
  • Assessment and Practical Implementation
  • Reflection, Evaluation, and Certification

Audience

  • Teachers,
  • Trainers,
  • Educators,
  • School administrators, etc.

Welcome to the ‘Active Learning through Indoor and Outdoor Games for Teachers’ course! This immersive 5-day program is designed to empower educators with the knowledge and skills to transform their classrooms into dynamic and engaging learning environments.

  • Course Content
  • Daily Program
  • Locations & Dates
  • Pre-Register Form

Overview:

Welcome to the ‘Active Learning through Indoor and Outdoor Games for Teachers’ course! This immersive 5-day program is designed to empower educators with the knowledge and skills to transform their classrooms into dynamic and engaging learning environments. We believe that active learning, driven by indoor and outdoor games, can inspire students, foster creativity, and enhance critical thinking. Throughout this course, participants will explore the principles of active learning and the various ways in which indoor and outdoor games can enrich education. From creating curriculum-aligned indoor games to leading outdoor adventures, from enhancing problem-solving skills to assessing learning outcomes – this program is a comprehensive journey into the world of game-based education. By the end of this course, you will be equipped to design and implement game-based lessons that engage, inspire, and educate, bringing a new level of excitement and effectiveness to your teaching.

Learning Outcomes:

Upon completing this 5-day course, participants will:

Understand Active Learning: Gain a deep understanding of the principles and philosophy of active learning and its role in education.

Integrate Indoor Games: Identify appropriate indoor games for various subjects and create curriculum-aligned game-based lesson plans.

Manage Classroom Game-Based Lessons: Effectively facilitate game-based lessons in the classroom, including classroom management and assessment.

Explore Outdoor Learning: Discover the potential of outdoor and experiential learning, including outdoor game design and safety considerations.

Foster Creativity and Problem-Solving: Develop strategies for fostering creativity, problem-solving, teamwork, and communication skills through games.

Assess Learning Outcomes: Implement assessment methods tailored to game-based education and evaluate the effectiveness of game-based lessons.

Practical Implementation: Develop an action plan for integrating game-based learning into their teaching practices.

Objectives:

Understand the benefits of active learning and game-based education.

Integrate indoor and outdoor games into various subjects.

Create curriculum-aligned games and lesson plans.

Effectively facilitate game-based lessons and classroom management.

Foster creativity, problem-solving, teamwork, and communication through games.

Develop assessment methods and practical implementation strategies.

Methodology:

The course program will utilize various teaching methods, including:

Lectures, discussions, and expert-led sessions.

Hands-on activities and interactive games.

Group work and collaborative lesson planning.

Outdoor learning experiences.

Reflection, peer feedback, and action planning.

Guest speakers and real-world examples.

Certification of completion at the end of the program.

Day 1: Introduction to Active Learning and Game-Based Education

Welcome and course overview.

The philosophy of active learning and its benefits in education.

The role of indoor and outdoor games in promoting engagement and holistic learning.

Hands-on activity: Participants engage in a fun icebreaker game.

Strategies for integrating games into the curriculum.

Designing learning objectives and assessments for game-based lessons.

Day 2: Indoor Games for Subject Integration

Exploring indoor games suitable for various subjects (math, language arts, science, and more).

Adapting traditional board games, card games, and puzzles for educational purposes.

Creating lesson plans that incorporate indoor games.

Hands-on activity: Participants design and play indoor games relevant to their subjects.

Effective classroom management during game-based lessons.

Assessment and feedback techniques for indoor game-based learning.

Day 3: Outdoor and Experiential Learning

Introduction to outdoor and experiential learning.

Identifying outdoor games, scavenger hunts, and physical activities for educational use.

Safety considerations, risk management, and outdoor learning guidelines.

Outdoor adventure: Participants experience and lead outdoor games.

Strategies for incorporating outdoor games into the curriculum.

Reflection and debriefing after outdoor learning experiences.

Day 4: Enhancing Creativity and Problem-Solving Skills

The role of games in fostering creativity and problem-solving.

Game design principles and creating original educational games.

Techniques to encourage creativity and critical thinking through games.

Hands-on activity: Participants collaborate to design their own educational games.

Strategies for fostering teamwork and communication during game-based learning.

Incorporating storytelling and art into game-based activities.

Day 5: Assessment and Practical Implementation

Assessing learning outcomes and progress in game-based education.

Developing rubrics and evaluation criteria for game-based assignments.

Strategies for effective classroom implementation and management.

Showcase and share: Participants present their developed game-based lesson plans.

Action planning and peer feedback for future implementation.

Certification ceremony and closing remarks.

Helsinki, FINLAND

Location:
Helsinki, Finland

Dates:
15-19 January 2024


Valencia – SPAIN

Location:
Valencia – SPAIN 

Dates:
15-19 January 2024

Antalya – TURKEY

Location:
Antalya, Turkey

Dates:
22-26 April 2024

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